![]() Also, I would say they likely won't be adjusting these rewards, regardless of playerbase outcry. Kind of stating the obvious I suppose and not making any new points, but just fleshing out the predictability of this turn of events. So they provide less incentive for players relative to their new cash cow baby, the abyss. The designers have indicated that at least the most difficult fights will be skill-based, and less unit/roster reliant. ![]() Story content is at least partially only produced for player retention (fresh content that seems less daunting than true endgame content like abyss), which leads to future prospective revenue. The tentative release date for v37.0 is Monday, November 7, 2022. We will not be able to assist any Summoners that opened their Crystals prior to updating to v37.0. So they offer the most tantalizing rewards for what makes them cash. If you duplicate 6-Star Champions without updating to v37.0, you WILL NOT receive 7-Star Shards. Units generally convert to money from a business perespective, as there is no point in considering f2p players when building business plans. ![]() Basing this statement on the mostly unbeatable fight limiter (skirmish charges yes I know, a select few fights can be soloed, I'm speaking in generalities), the length of even a single run, and the collector. The thing is, knowing their business tactics, abyss is an almost guaranteed unit sink. You're spot on that abyss offers almost inarguably better rewards for the investment. Preface: hate kabam and truly believe they are one of the scummiest companies of the decade
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